Monday, March 30, 2026

Echoes of the Mogor! by: Dan Abnett with art by: John Ridgway and letters by: Annie Halfacree

 


“Echoes of the Mogor!” is written by: Dan Abnett with art by: John Ridgway, and lettering by: Annie Halfacree.  It was released in Doctor Who Magazine issues 143-144 (November-December 1988) and is reprinted in its original form in Doctor Who: A Cold Day in Hell! by Panini Books.

 

It’s incredibly refreshing to see John Ridgway return to the art for Doctor Who Magazine, entering the rotation of artists until 1992 which is quite surprising.  His use of shadows on “Echoes of the Mogor!” are of particular note, giving the strip back a lot of atmosphere and a tone that it had moved away from since he left the strip.  He is also doing his own inks for this story which is a particular interest because they are quite heavy.  This is a story taking place on a base that has been under siege for some time and from the first panel there really is a sense of isolation.  The shadows are closing on a lone survivor on the planet Mekrom.  Those first few pages are brilliant, the best material for the Seventh Doctor comic strip even sustaining it when the Doctor enters the narrative.  Dan Abnett’s script characterizes the Doctor as inherently curious about what he’s doing.  There’s a dead body and no signs of life, the reader also lacking information because we don’t quite see what kills this man, mostly.  Some of it is a bit too obvious of an almost reptilian monster, but it is a fantastic opening.  It builds until the emergency relief team arrives and the story immediately has this sense of being compressed.  Dan Abnett has two issues to tell his story, but is clearly framing it to be a typical four part Doctor Who story with the tone shifting at the halfway point from horror science fiction to military science fiction.

 

The genre shift of “Echoes of the Mogor!” becomes apparent that Abnett is using his influences, mainly Alien and Aliens on his sleeve, naming so many of his characters after actors, characters, and crew of those films that it almost becomes distracting.  While the relief team is in ¾ of the story, the biggest problem is the fact they are all references, not characters.  They are short hand for archetype and given no real understanding because we are moving at a breakneck pace to get to the big twist of the story.  The twist is in the title, the monsters are phantom echoes given form  because they are the dead native inhabitants, the sheer numbers and time since their deaths has amplified what they are.  It’s psychic warfare, which Abnett almost feels as if there’s going to be something more but he’s run out of time so the emergency team leaves since there wasn’t a murder and nobody to help.  The Doctor follows suit.  That’s where the story becomes a letdown because with even a third issue there could be a little more depth to the characters and a little more plot to explore to get something great.  Abnett does show promise, it is his early work and he does return to both the strip and to books and audio drama so it isn’t the last we’ll see of him.

 

Overall, “Echoes of the Mogor!” isn’t bad, it’s just a story that doesn’t quite reach its potential.  John Ridgway’s art does a lot of the heavy lifting to paste over how quickly the story actually goes which is the biggest problem.  The characters are weak while Dan Abnett is playing with some fantastic ideas, there just isn’t enough time to stop holding the story back from being great.  6/10.

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