War-Game
is written by Alan McKenzie with art by John Ridgway and lettering by Annie
Halfacree. It was released in Doctor Who Magazine issues 100-101 (April – May 1985) and
is reprinted in its original form in Doctor
Who: Voyager by Panini Books.
With Steve Parkhouse’s
exit from the Doctor Who Magazine comic strip there is the immediate fear
that the transition wouldn’t be something that could go over smoothly. Editor Alan McKenzie took over as writer and
would stay with the strip for about 10 more months before shifting away so different
writers could alternate strips and essentially take the pressure off one writer
to keep things moving especially as production on the television became more
than hectic. McKenzie’s run begins with War-Game,
continuing the trend of shorter stories that ended Parkhouse’s run, without
setting up any big story arc but bringing in some interesting ideas and
exploration of a Pertwee era villain.
This is a simple story about the Doctor and Frobisher landing on a
planet at war where a Draconian who has crash landed has built his own power in
an attempt to find his daughter. It’s a
touching little piece, but if it is any indicator as to where the strip is
going we have some interesting things.
First off, McKenzie
really gets the Doctor/Frobisher relationship, perhaps because he had been in
the editor on the magazine since Doctor Who and the Dogs of Doom was
running. He would have had a hand in
creating the character and here does an interesting move and has Frobisher
shape shift into this Conan the Barbarian style slave as this is a story against
slavery. There are also these brilliant
moments at the beginning of the story in the TARDIS where the Doctor is
attempting to teach Frobisher to play chess.
McKenzie almost wants to use this to tie things back into the War-Game
on the planet, but it really doesn’t except for the themes of battles being
noble and having territory taken. Chess,
however, isn’t really about territory being taken, but about simulating the
battlefield of people being taken. People
are the focus of chess and that aspect is almost brought through in War-Game,
despite it not necessarily working. The
two issue length is perhaps to this story’s detriment as it is very self-contained
and it doesn’t really give any sense that the story has changed. John Ridgway’s art, however, is beautiful. This is perhaps the best the strip has looked
and Ridgway’s style really fits the style of the Sixth Doctor as seamlessly as
Dave Gibbons’ art had fit the style of the Fourth Doctor.
Overall, War-Game is
a good, little, self-contained adventure that explores some interesting
character dynamics especially with the exploration of the Doctor/companion dynamic
when the companion is an atypical one.
It brings in a new writer and a potential new style for the strip before
the graphic novel it is in is rounded out.
7/10.
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