Saturday, February 1, 2025

The Big Goodbye by: Tracy Torme and directed by: Joseph L. Scanlan

 


“The Big Goodbye” is written by: Tracy Torme and is directed by: Joseph L. Scanlan.  It was produced under production code 113, was the 12th episode of Star Trek: The Next Generation, and was broadcast on January 11, 1988.

 

If “Haven” was an episode I could praise because it was an episode that managed to be a competent episode of television, “The Big Goodbye” is an episode of television that actually knows what it’s doing and is part of a show with an actual vision and purpose.  What struck me about this episode is that the characters had both personality and motivation for what they are doing, something that writer Tracy Torme did well with oddly enough “Haven”.  The premise of the episode at its core is a pastiche of film noir, specifically The Maltese Falcon, complete with Harvey Jason doing a Peter Lorre impression, period sets and costumes, and a guest appearance by Lawrence Tierney.  While Star Trek would do these pastiches by having the Enterprise come upon a planet that just so happens to be a parallel version of Earth complete with cultural touchpoints, Star Trek: The Next Generation had already introduced the idea of the holodeck to provide basically any period piece.  It’s a clear piece of technology that can allow the production team to use existing period sets and come up with these types of stories, “The Big Goodbye” establishing it as something that can malfunction and trap people inside a simulation.  In this case it’s Picard, Crusher, Data, and historian Whalen who get stuck in a simulation of Dixon Hill novels, a fictional detective in the vein of a Dashiell Hammett novel.  The A-plot of the episode is the establishing of the holodeck and the setting for about half the episode before the malfunction actually happens, and then trying to resolve it after discovering that they can be hurt inside the simulation.  Whalen is shot and is slowly dying, motivating Picard, Crusher, and Data to actually get out of the simulation and attempt to survive.  This is because Torme does run out of time to actually develop the plot in the back half of the episode, meaning the conclusion relies on the B-plot of the rest of the Enterprise crew attempts to fix the malfunction.

 

This leads to the third act of the episode to be the weakest point, the plot itself just ends up resolving itself without much agency from the characters.  Wesley Crusher is the one to save the day and there is exactly one moment where Wil Wheaton gets the chance to give a good performance since his mother is in danger, but the weakness of the B-plot is part of the problem.  The reason Picard is using the holodeck is to have a breather for himself before having to make a greeting to the alien Jarada, a species who are easily slighted and that the Federation needs to begin negotiations.  Picard has to learn a complex greeting in the Jarada language, something that is particularly complicated so when he is stuck in the holodeck, the plot of the rest of the crew becomes feeble attempts to delay the greeting and fix the holodeck.  The issue is similar to Torme’s previous episode, “Haven”, in that there is almost not enough material or proper direction to move things along.  The ending in particular weakens the episode, even if the cast play it off better than much of the other material they have had to deal with on this show.  Though again like “Haven”, “The Big Goodbye” is an episode that is competent enough to structure its episode around an A-plot and a B-plot that are weaved together to form one conclusion at the end, Torme clearly understanding how to write a competent episode of television.

 

The question then becomes why if “The Big Goodbye” suffers from many of the same issues as “Haven” does it still manage to be the strongest episode of Star Trek: The Next Generation so far?  Well, the big reason for that is the fact that the characters are allowed to be characters, Patrick Stewart as Jean-Luc Picard in particular is actually allowed to crack jokes.  Picard is a fanboy for noir pulp fiction, and the premise of getting to live one of these stories is completely appealing.  He goes on a tangent in briefing his crew after his first peek into the holodeck because he is being a total fanboy.  This is more emotion that Stewart has been allowed to show in one scene than the previous eleven episodes of the show combined.  For the audience this means that there’s finally some relatability to Picard who to this point had been defined as ‘stiff diplomat’ and almost nothing else.  In the grand scheme of things these are largely smaller moments, but they are also finally something to latch onto Picard as a character.  That can also be extended to Dr. Crusher as Gates McFadden is getting material to sink her teeth into as Crusher plays the first half of the episode as basically an audience member having a good time and then having to switch when things get serious.  Brent Spiner as Data has had previous episodes to be comic relief to mixed effort: “The Naked Now” is perhaps the perfect example of how not to write Data as comic relief while this episode actually allows Spiner to flex his comedic chops.  It’s another bit of development in the fact that Data admires Sherlock Holmes and becomes interested in Dixon Hill as a setting because of how pulp fiction essentially grew out of the Holmes stories.  While the gag of him being South American doesn’t work and hasn’t aged well, Spiner just understands how to deliver the lines.  The episode is also helped by Joseph L. Scanlan’s direction, especially that first transition from ship to holodeck really emulating the magic of entering a fantasy world, even though it’s a fantasy world of 1920s Earth and ‘mundane’ to the modern audience.

 

Overall, “The Big Goodbye” is only the second episode of Star Trek: The Next Generation to really excel at the concept it is trying to execute.  The plot itself is perhaps the weakest aspect, falling apart right at the end, though still being interesting to watch as it brings up philosophical questions of whether holodeck simulations are alive (and leaves them hanging for other episodes to potentially explore).  The cast are clearly enjoying the script and the fact that writer Tracy Torme is actually invested in developing the characters of the show unlike other writers, meaning that their performances are just elevated that much further.  It’s got these few problems, but it’s a shining light in an otherwise incredibly subpar season.  8/10.