“Peak Performance” is written by: David Kemper and is
directed by: Robert Scheerer. It was
produced under production code 147, was the 21st episode of Star
Trek: The Next Generation Season 2, the 47th episode overall,
and was broadcast on July 10, 1989.
It’s interesting that “Q Who” introduced the Borg and in
doing so seems to have established a multi-season story arc, at least
partially. For Star Trek in the
1960s the continuity could best be described as loose, there are recurring
elements certainly and some episodes had sequels, the characters largely
remained static. “Peak Performance” is
the first episode to directly address the events of “Q Who”, mainly that it is
the inciting incident for this episode.
That is at least until the final act twist of a Ferengi threat that
while writer David Kemper uses it to tie the episode together in conflict, it
is perhaps the weakest aspect of the episode.
Kemper characterizes the Ferengi as the capitalists Roddenberry wants
them to be, but in terms of what they do in this episode as an ancillary plot
point to practically everything else the episode is attempting to do. It doesn’t cause problems such as say,
turning the message of the episode on its head about being strategic and not
necessarily going for the win as important for beating threats like the Borg. As a conclusion, it works quite well and the
B-plot of basically the entire Enterprise crew being at odds with the strategist
sent from Starfleet to observe and note the war games at the center of the episode. Starfleet is positioned in this episode as
almost explicitly a military organization, something that Picard outright
disputes although the military is very much a part of what Starfleet is. It is an organization with a structure of
leadership and discipline based off the military structures of the United
States even if the primary mission of Starfleet is exploration, Gene
Roddenberry envisioning the future as explorative without the
imperialist/colonialist mindset. Picard
as a character being against the military aspect of Starfleet is actually an
interesting idea, even if Kemper’s script here is only doing that by having
Picard deny the military aspect of Starfleet entirely.
The trouble with that is that “Peak Performance” isn’t a Picard episode, it’s
more an ensemble piece to explore how the crew works together in a crisis. That is at least how Riker, Geordi, Worf, and
Wesley work together. They are the main
cast members playing defense in the war game at the center of the episode. The war game also allows some interesting
nostalgia for the original series, the Hathaway sets are clearly
redresses of Enterprise sets either left over from the original series
or are from the films that would have been out at this point, with some
additions to make them feel like a design in between ships. This is also the second episode in a row
where Michael Dorn as Worf might be given some of his best material, despite
being a relatively minor character in the episode. The same can be said towards Wil Wheaton as
Wesley Crusher, he is able to use cunning to slip back to the Enterprise
and give the Hathaway an advantage.
That trickery from Wesley and Worf in tandem being used against the Ferengi. The big conflict does come partially from the
fact that both ships have their weapons disabled throughout the episode, the
war game itself is a computer simulation though that also begs the question as
to why its two physical ships and not a complete computer simulation, or even a
holodeck simulation. Obviously the answer
is that if it wasn’t the case of two ships, the episode wouldn’t actually happen.
The character of Kolrami, played by Roy Brocksmith, is
a fascinating aspect of the episode. The
archetype being played with is one of smug authority, this is a man who thinks
he knows exactly what is best for the Enterprise and Starfleet. Brocksmith’s performance is both physical as
he makes Kolrami have this specifically weird walk and way of speaking that
just reads as the absolute worst. He
plays this game of Strategema against Riker, Riker knowing he is going to lose
but wants to play against one of the best, and then Data, who is goaded into it
by Pulaski who really wants to see Kolrami knocked down a peg. He isn’t until the very end, but the B-plot
does become one where Data’s sense of identity and competency is destroyed and
Pulaski actually regrets goading the confrontation on. Strategema as a game isn’t quite explained,
it is shown from the perspective of the two opponents looking at two screens as
moves are being made. It’s like some
sort of computer simulated war game, and the script understands to not have the
exposition for the audience while the rest of the crew would understand the
game’s inner workings. This is one of
those B-plots in the episode that thematically fits with the A-plot, something that
Star Trek: The Next Generation that is slowly getting better at as the first
two seasons have gone forward.
Ovearll, “Peak Performance” while not quite being peak
performance is still a fairly strong episode.
The script is incredibly strong in the first two acts, though the final
act with the Ferengi just kind of becomes a bland conclusion. Part of that is that the Ferengi aren’t
particularly great aliens, their appearances in the first season were very hit
and miss while the teamwork of the Enterprise crew is just a more
interesting dynamic for the episode to take.
7/10.

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